![]() ![]() ![]() I think gold should be the trading standard regardless of amount, not a variable item, since their value can change from day to day. Players now will advertise 100K plus 20 ectos for example. I don't mind the way GW1 looks now, and even a slight improvement is good in my book.- Warior kronos 17:39, 17 February 2008 (UTC) Xunlai CreditĬurrently within Guild Wars, in terms of gold trading, its limited to 100K. My pref would be options to turn detail higher and lower, a bit more options then in GW1, but thats not a huge concern. I think Anet is gonna hit the mark on this one, aiming for middle ground computers. I've noticed a steady increase in graphics over the campaigns, and I think if they keep improving, GW2 is gonna look very nice. ![]() House Of Furyan 19:12, 16 February 2008 (UTC) Textures look ok in Guild Wars but lighting (the use of light and shadow) is also very powerful. Anyway, one thing I'd like to see more is the use of shaders and lighting. House Of Furyan 10:10, 16 February 2008 (UTC) Keeping requirements low to mid gives Anet time to focus on other areas of the game. Most store brought computers now-a-days will be able to play Guild Wars 2 when it comes out without having to add anything tremendously powerful in terms of graphics. Its easier marketing to mid-range systems than higher end as there's simply more computers in mid range than high end. It will look flasher than Guild Wars but don't expect Crysis level graphics House Of Furyan 09:38, 16 February 2008 (UTC) Because who needs that $700 anyway, am I right? - 71.229.204.25 09:40, 16 February 2008 (UTC) To get great looking graphics requires a high end graphics engine within the game and is unnecessary for a game such as Guild Wars 2. True, but way more people will buy GW 2 then and you can always buy a better graphic card am I right?Īnet will be aiming for mid-range computers. House Of Furyan 03:32, 16 February 2008 (UTC) Also, having such a graphics system would cost ANET more. ![]() Renin 03:14, 16 February 2008 (UTC)Īgree with Renin, the limitations are at the user's end. It would be nice to have an option to make the game uberly beautiful but since we'll becoming a persistent world, I doubt it will be a great idea since there'll be tons of lag issue due to slow loading of other people's characters. Not everyone has a PC powerful enough to run constantly on such high-end graphics. The problem lies in with is at the user's end. I know they probably cant do this but id like to see the game look like the movie trailers- King dude 03:03, 16 February 2008 (UTC)Īctually, they can. 36 (User Controlled) Variable Spell Power.17 syncrenized team play?pet/enemy control?.8 Stuff fron EQ2 that I want to see in GW2. ![]()
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